![]() Open your source folder in Explorer and run Setup.bat. Refer to the Setting Up Visual Studio page to ensure that you have downloaded all of the necessary VS components for working with UE. Third-party zip utilities don't normally do this.Īll desktop editions of Visual Studio can build UE, including Visual Studio Community, which is free for small teams and individual developers. The built-in Windows zip utility will mark the contents of zip files downloaded from the Internet as unsafe to execute, so right-click the zip file and select 'Properties.' and 'Unblock' before decompressing it. If you'd prefer not to use Git, you can get the source with the 'Download ZIP' button on the right. To use Git from the command line, see the Setting up Git and Fork a Repo articles. Install GitHub for Windows then fork and clone our repository. ![]() Refer to our Setting Up Visual Studio to ensure that you have a version of Visual Studio that is compatible with your desired version of Unreal Engine. You can improve the engine and help the whole Unreal community by submitting your fixes and features back to Epic. If you find a bug that we haven't fixed yet, but that is crucial to your project, you can unblock your project by making the fix in your own version of the source code and rebuilding your own binaries. You will get access to all the latest features and bug fixes that Epic engineers make every day, practically up to the minute. If you'd rather simply download and install the binary version of Unreal, read our Installing Unreal Engine documentation to learn how to Get Unreal. However, you may find that having access to the source code can be extremely valuable for you and your project. You are not required to download the source code to work with Unreal Engine. Have associated your GitHub account with your Unreal Engine account as described on the UE on GitHub page. The official version of the EULA is in English only, but we currently have a Japanese language EULA, a Korean language EULA, and a Chinese language EULA available for reference purposes. This license is free to use for learning, and for developing internal projects it also enables you to distribute many commercial projects without paying any fees to Epic Games, including custom projects delivered to clients, linear content (such as films and television shows) and any product that earns no revenue or whose revenue falls below the royalty threshold.Ī 5% royalty is due only if you are distributing an off-the-shelf product that incorporates Unreal Engine code (such as a game) and the lifetime gross revenue from that product exceeds $1 million USD in this case, the first $1 million remains royalty-exempt. You can find out more about royalties in the Releasing products section of this FAQ. The Unreal Engine End User License Agreement is the legal document that governs your use of the Unreal Engine and describes your rights and obligations with respect to the projects you create using the engine. Contact us to inquire about a custom license for either games or non-games use. There are also options for custom licenses that can include premium support private training negotiated terms for lower royalties, no royalties, or a different basis for royalty negotiation and more.Under the standard EULA, Unreal Engine is free to use for learning, and for developing internal projects it also enables you to distribute many commercial projects without paying any fees to Epic Games, including custom projects delivered to clients, linear content (such as films and television shows) and any product that earns no revenue or whose revenue falls below the royalty threshold. A 5% royalty is due only if you are distributing an off-the-shelf product that incorporates Unreal Engine code (such as a game) and the lifetime gross revenue from that product exceeds $1 million USD in this case, the first $1 million remains royalty-exempt.We offer a choice of licensing terms depending on your use of Unreal Engine.
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